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Animation Demoreel
Right-Click Save Target as. Animation Demo 640x480 QuickTime 23Megs Rigging Demoreel
Right-Click Save Target as. Rigging Demo 640x480 QuickTime 25Megs Rigging Demo 320x240 QuickTime 18Megs Please download my resume for a verion of this breakdown to save. Demo Reel Break Down 2006 Rigging
Reel This is a demonstration of
just a few of the features of the Sergio Rig. The video highlights the
automated squash and stretch, the general controls used to
transport the rig through the scene, and also to add weight shifts, the IK/FK
blending capabilities of the arms, the advanced finger controls used
to quickly make dynamic hand poses, the Ospia-based facial
controls and mouth blend shapes, and finally the heads line of action
deformers used to accent movements. Some of the features the video did not
cover are: Dynamic blendable parenting of appendages
from world to the god/cog control, Manual squash and stretch keyable by the animator, Advanced foot controls used to
make the foot roll and pivoting from the ball, Line of action controls for the
arms and legs, and GhostMe’s used as tracking points
for the animator to check arcs with, just to name a few. The rig was designed with
“ease of use” in mind. More complex controls were omitted, to ensure any
animator with any level of experience could sit right down and start “plugging”
away. Much attention was also given to the aesthetics of the controls.
Animators are artists, and they prefer looking at pleasing shapes and color
schemes. This, combined with clear and easy to identify controls, contributes
to its user friendliness The rig is based primarily
on blend shapes for its deformations. One of the benefits this has is an increased
playback rate in real time, so the animator can more quickly see the results of
edits. The main drawback is that it is RAM intensive and made for a memory foot
print of about 55Megs. Animation
Reel
¨ Andy Seredy ¨ aseredy@gmail.com ¨ www.andyseredy.com ¨ 954.907.7847 ¨ |
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